A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally found that assignment: reviewing Mad Max for Kotaku. I never would have finished this game if someone wasn’t paying me to do so. If this were Thunderdome, I would have let Mad Max win.
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